Action & Adventure

Mobile Legends: Bang Bang

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Mobile Legends: Bang Bang is an online multiplayer mobile battle arena game that features a varied cast of heroes, quick matchmaking, and fast-paced battles that allow for quick gameplay sessions on the go. Its touchpad controls allow for a seamless gameplay experience on tablets and phones, with some customizable options that add auto-aiming, last-hitting, and more to make the game easier to control The objective to is destroy the enemy team’s base, and to do that you’ll need to work with your own team, strategize, and take out the enemy.

Tips and Tricks For Playing The Game

  1. Check your Emblem Set

Emblems are small runes that augment your hero, either right off the bat or through leveling. These emblems may seem small, but every little bit of stat boosts help. You won’t have access to all sets when you first start out, but once you have gotten a couple levels under your belt you will be able to select an emblem set. Make sure to pick one that compliments your hero nicely; there is a set for each type of hero, and the emblems give you helpful boosts.

  1. Bring the right abilities

You can bring an ability into battle. These abilities function much like the emblem sets where each one corresponds to each type of hero. Execute does true damage to an enemy hero depending on how leveled you are. Retribution deals 600 damage to monsters and increases the amount of damage you deal to them by 30% for 3 seconds.

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If you are a jungle hero, Retribution is great for your early game. As you level up, you will unlock more abilities, and some are:

  • Stun (Lv13) stun all enemies around you for half a second and confuses them for a second. Stun can be useful if you are up against a lot of melee heroes.
  • Purify (Lv15) removes all debuffs and disables from you and grants you immunity to them for 2 seconds. Purify can be a real life saver when timed correctly.
  • Flicker (Lv19) warps you a short distance in a direction you choose. For a second after the warp, disables have their duration reduced by 50%. Flicker is the quintessential playmaking ability. When used right, you can initiate and get the jump on the enemy.

All abilities are useful in a way, so don’t be afraid to experiment and try those that aren’t listed here.

  1. Choose your favorite.

Before trying to learn all of the heroes, we recommend buckling down and getting really good at one hero. Don’t know who to try? Pick one based on your favorite playstyle.

  • Tank heroes are the first to fight. They protect their fragile backline team mates. Tank heroes have high HP and resistances, and they often have mitigation and crowd control (stuns, slows, etc.) abilities. They do not do much damage on their own, so don’t expect to takedown enemies.
  • Fighter heroes are physical melee attackers. While not quite as beefy as tank heroes, they can definitely hold their own as they get in up close and personal. These heroes have abilities that enhance their natural attack power to sustain lots of damage.
  • Assassin heroes are extremely deadly. Assassins have high cost, high cool down abilities. They are masters at burst damage, where they go in, do as much damage as they can, and get out as fast as possible. With low HP and low resistances, they are very much high risk/high reward.
  • Mage heroes are magic ranged attackers that rely on their magic abilities. Mages’ abilities scale off of magic power, so make sure you choose the right emblem set. They excel at staying behind the rest of their team firing off abilities to chip away at enemies.
  • Marksman heroes are physical ranged attackers. While they have decent damaging abilities, these heroes mostly rely on fast auto attacks. Try to practice “stutter stepping” with these heroes.
  • Support heroes help their team mates perform their best. Support heroes are not a threat on their own, but when paired with a teammate they become a force to be reckoned with.

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Beginner-friendly tutorials.

Responsive controls.

Built-in live stream features.

Pay-to-win elements.

Partially automated controls.

Generic gameplay.



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